Satchel charges 7 c4s 2 1 495 600 dmg high external wall gate stone satchel charges 15 c4s 3.
How many satchel charges for sheet metal door.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Once a satchel charge has been stuck to.
Sheet metal door steel door stone wall sheet metal wall steel wall.
Timed explosive charges are not to be confused with explosives.
Ideal for loot rooms and other cramped areas.
Explosive 5 56 rifle ammo.
Ladder hatch sheet metal door 65 explosive ammo 4 sachel charges 1 c4 2 rockets armoured door 205 explosive ammo 10 12 satchel charges 2 c4 4 rockets armoured double door 205 explosive ammo 9 10 satchel charges 2 c4 4 rockets wooden door 18 explosive ammo 2 satchel charges 1 c4 1 rocket chainlink fence gate 22 explosive ammo 2 satchel charges 1 c4 1 rocket.
Crafting a satchel charge requires.
2 beancans 1 rocket and 1 damage worth of melee swings.
10 weapon stats crafting craftable.
You need like 60 explosive rounds from a silinced ak to brake a sheet metal door.
Cheaper way to raid sheet metal doors would be.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
Both the sheet metal door and sheet metal double door require 4 satchel charges to be destroyed.
Useful for destroying wood and sheet metal doors general shortname.
30 s ingredients x4.
Yes time to craft.
Information accurate as of.
Wooden hard bone clubs 140 hatchets 11 2 11m12s pickaxes 14 3 21m27s satchel charges 2 1 170 200 dmg sheet meal hard bone clubs 173 hatchets 78 2 1h18m satchel charges 4 c4s.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
How many c4 or satchel charges do you need for each of the following.
You d want to do the swings first in case there s a trap just behind the door.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
It requires double the materials but allows for more space within your base.